Business Plan
Product
A math and trivia board game!
Problem
Some student have toruble studying, because it is not
engaging, fun, and easy to focous on.
Solution
A board game that makes studying more fun and engaging.
Customer Segments
Parents who want their children to be more engaged in
their school work
Students who want a more fun studying experienece
Students who might want a more engaging experience in
studying for better test results
Students Students looking to expand their knowlege
Unfair Advantage
This is the only boardgame that is solely focoused on
helping children study in fun and engaging ways. It is alos created by kids who know what other students
might want in an educational game, so we can help the customers have a satisfactory experience and outcome.
Value Proposition
For students who want a more fun and engaging method of
studying. Our educational board game is helpful for children of all ages to learn amazing facts, and prepare
for any quiz, test, or exam!
Channels
We will reach our customers through social media
platforms like Instagram and TikTok, traditional children's toy stores, big store retailers like Target, on
our website, and through online stores like Amazon.
Key Partners
Our key partners would include cardboard factories, dice
making factories, partnership with different brands for different editions of the game, and school districts
to see what kinds of things most children are learning in their age groups.
Key Resources
Factories to make the board, box, dice, and cards
Additional equipment and machinery for things such as graphics and storage
Key Metrics
Resources/ materials used per tub
Class Structure
Ongoing costs include: equipment, staff/employees,
delivery, materials/resources, and factory use.
Revenue Streams
Web Sales-Amazon and Rackamo website
In-Store Sales-Target/Traditional children's toy stores